Netrunner Twitter Competition

The competition has closed. Listen to episode 48 to see who won! Don’t forget to enter our new competition to win a copy of Netrunner. Courtesy of @GamesLaboratory pic.twitter.com/Xl9hb57DdV — The Fourth Player (@PlayerFourth) June 23,...
22 Jump Street

22 Jump Street

Great actors have convincingly played the fool in the past, Tom Hanks even won an Oscar for Forest Gump. But all of them should now bow down to Channing Tatum. In reprising his role as Jenko, Tatum is deserving of considerable praise for portraying one of the most convincing idiot man-children in the history of cinema.   For the uninitiated, 22 Jump Street is the sequel to 21 Jump Street – a film based on the late 80’s TV show starring Johnny Depp. The first film ended up being funnier than it deserved to be (considering its source material) and shocked a lot of people who had originally dismissed it. Like a prized boxer, the film hit you with a 1, 2 combo followed by a powerful upper cut that put you on your arse.     This time around our main characters Schmidt (Jonah Hill) and Jenko (Channing Tatum) are back and have moved on from their old assignment as High School students, to being College Students. Imagine, if you can, all of the stereotypical jokes and situations that two 30 year old cops pretending to be College students could inspire. Most are likely to be present in this film. Now you would think these jokes would come across as stale, but here’s the thing, they don’t. What 22 Jump Street does, what many other comedies fail at, is making obvious and worn out jokes seem fresh.   Phil Lord and Christopher Miller have created a film that is self-aware and happy to poke fun at its content and stars. I normally hate films when they try to...
Share and Share Alike

Share and Share Alike

Shared experiences validate us, we want to share our accomplishments in life, and this is also true of videogames. There was a time when in order to share our experiences in a videogame we needed a photograph of a screen as proof, or to invite friends into our homes to witness our triumphs, or help fool an age gate check. With the advent of new technologies, sharing our stories while playing videogames has become more accessible, made possible by advanced and accessible tools. With the arrival of improved Internet connections worldwide, last console generation we welcomed online consoles into our homes. Boasting the ability to connect us to other likeminded communities through social media, the PlayStation 3 stumbled and fell awkwardly into misunderstanding the value of connectedness. It felt like watching a desperate friend commit social hara-kiri on a public stage, before being silently and mercifully euthanized. Instead of providing the tools to communicate our experiences, our consoles were broadcasting meaningless achievements to our social media platforms, more often than not, without our knowledge. The experience left a bad taste in our collective mouths. What should have been an opportunity to share experiences had been reduced to spam, and many users opted out of social media integration within games. The DualShock4’s SHARE functionality demonstrates a deeper understanding of how consumers want to share experiences in a videogame. The rise of the  generation demonstrates an insatiable hunger to create and consume long form video content featuring the games we play. Sometime about games. Sometimes about boobs. Sometimes about games and boobs. The inbuilt toolset of the PlayStation 4 means we are now all content creators, for better or worse. In order to succeed, Live From PlayStation requires a healthy blend...
Xmen: Days of Future Past

Xmen: Days of Future Past

Let me start this off by saying that I loves me a comic book movie.  Anyone who has listened to the podcast knows that as much as I try to fight and hide it, I’m a geek at heart. Yes, being on a video games podcast cemented that, but well … whatever.   I’ve seen all the films in the X-Men franchise, and I would like to think I am very forgiving of their faults.  I forgave X-Men: Last Stand for what they did to the Pheonix Saga; and even what they did to Deadpool in Wolverine Origins. OK, that’s a lie, I will never forgive the Deadpool thing.  But there is something about this movie that while being awesome in so many places, just didn’t seem to sit right with me.  Now I didn’t just rush into writing my piece about Days of Future Past, as I would of just “fanboy’ed” it.  I loved so much of what this film had, but I walked out of it not wishing I could see the next movie straight away. Hell, I didn’t even walk out wishing I was a superhero like I did leaving Man of Steel.  So I waited until I could really pinpoint what didn’t sit well; and it all begins and ends with the pacing of the film for me.   The pacing of this film made it a struggle for not just me, but the others I went with. Following everything that was going on was difficult; which is bad when you know what is supposed to happen!  I don’t care that Bryan Singer’ n’ co...
Is Blizzard playing their cards right with Hearthstone?

Is Blizzard playing their cards right with Hearthstone?

On the 23rd of February last year, Blizzard sent out the below teaser to games media outlets. According to the invitation, “it’s not a sequel, expansion, or that rumored next-gen MMO, but it’s something we’re excited for you to get your hands on.” These assurances could only do so much of course, and it wasn’t long before rumors of new IPs or even revivals of long-dead projects like Starcraft: Ghost were flying around the internet. When the reveal of Hearthstone, a free-to-play card game based on the Warcraft franchise, finally came it was met with confusion on one side and cautious optimism on the other. After all, didn’t Blizzard already have a Warcraft TCG? Do their attempts to push the eSports aspect of the game have any merit? Why are they pushing the eSports aspect of the game so strongly? Is there really all that much potential in the digital card games market? It has been just over a year and Blizzard’s “little something” has done quite well for them. Hearthstone reached its one millionth player while still in beta. This number quickly grew to over 10 million registered accounts following the game’s full release and given that this was before even the game’s iPad launch (where it quickly soared up the charts), it’s safe to say that there are a lot of self-proclaimed ‘Hearthstoners’ out there. The eSports aspect of the game has similarly gone from awkward beginnings to a promisingly popular ends. The ESL and other eSports organizations have quickly jumped on the game’s potential and there are countless Youtubers, Theorycrafters and Livestreamers standing testament to the...